Sunday, 29 March 2009

Creating the 3D blinds



To create the blinds i started off with a box. I made this box the height of the window and narrowed it down to 0.010 meters. I then Copied it across many times and grouped them together. Having done this, I added a texture that I built for the blinds in Photoshop which consisted of a pink square with a slightly grainy effect on it.
Having done that, i had to create a cover for my blinds. To do this i made a rectangle shape, i converted it into an editable poly and extruded it in the minus so it would have a hole in it. This was then placed on top of the blinds and textured like the window frames.

Saturday, 28 March 2009

Development of Flash Website #5

After much thought and team discussions, we found it quite difficult to decide what sort of games we wanted to create for the website. At first, we decided to create a game whereby the user can dress up their bear in clothes they liked (which were available) but then we decided that'd be a bit difficult and since a team member had created something similar before and had numerous problems we decided to scrap the idea. Therefore, we came to the conclusion that I'd create a jigsaw puzzle and possibly a word search.

After numerous days of researching how to create a jigsaw puzzle in Flash and searching for tutorials to help with the creation of it. I managed to create one but with a minor problem which again needs to be fixed in due time.


The websites I found some helpful tutorials from:
Site Point - Build A Video Jigsaw Puzzle
*Web Designer - Build a Jigsaw Puzzle in Flash
ActionScript - Jigsaw Puzzle

*This is the website/tutorial I used to create our own jigsaw puzzle.

Development of Flash Website #4

Once again from research I did I found that some websites have a link where users can contact them. Although, not all websites have this I decided to stick one in ours just to be a little bit more unique in some way. Not only that but once it's up on the Internet where millions can see it I do hope people will give us some sort of feedback to the animation as well as to the website.

Even though in the screen shot there is a contact form, but it's not fully working just yet as I've come across a few problems which needs solving, again which I will go back to to sort it out. I did try to sort out the problem but to no avail so I decided to leave it and go back to it later rather than stress myself out over why it's not working and why error messages keeps popping up.

3d Lamp

A lamp was created to go on the bedside table. research has been carried out to see different types of children's lamps.


(Image from - http://www.14ushop.com/judithedwards/lamps/1606.jpg)


Before modelling in 3ds max i pre planned the design for approval from the group members.


The style of this lamp chosen is like the most commonly used lamps. the process to model this lamp did not take time although when it came to adding a material to the lamp the group had decided to have the main characters image applied as the material on the lamp.


this process needed for me to use the uvw mapping modifier i chose the cylinder option so that it would fit perfectly on the lamp. the image which was going to be used didn't look right as it was a fairly large image and the fold line was overlapping the image. to over come its problem i had to go in to photoshop and edit the original image by extending the white around the edges. so when the image folded the user would not be able to tell where the finish line would be.
i also applied a texture on this image so that it would look like a material. as demonstrated in the above image.

Above is the final render for the lamp. which the group was very pleased with. it has a pink stand as its a girls bedroom ad the wall paper is going to be pink.

Friday, 27 March 2009

Work-in Progress Meeting, Starbucks

As a team we're frequently holding meetings, not only in university but also outside of university. By this I mean, not just meeting up when all team members have a class together but also organising a time and place to meet up outside of class times.

One of the meetings we had was held in Leeds City Centre, Starbucks. The main reason for this meeting was to work on the Work-in Progress presentation and also to discuss other matters which we had, also to show one another that we're all on track.

A picture Ben drew of the team meeting in Starbucks.
Team meeting discussion about the contents of the presentation.
Team's notes and coffee - working hard!
Shax working on the PowerPoint presentation, as well as other team members contributing.

Development of Flash Website #3

The next scene I decided to quickly work on was the 'Gallery' scene, as I'd already made a Gallery in Flash before for a previous project this wasn't going to be too difficult for me and since I'd just created a preloader I wanted to work on a scene which I was familiar with. Just to make life easier for myself and not get myself stressed and worried about not knowing how to create something that I want.

Below is the screen shot of the 'Gallery' scene, again it's not fully completed as the "proper" images do need to be made and put in. As well as the buttons and the text for 'Gallery' 'Prev' and 'Next' needs to be changed. But they can be done easily therefore I decided to leave that for later when I come to tweeking the whole website itself.

3d light

A 3d light was created for the room the light was decided to look modern and simple. below are some images which where researched to create the correct type of light.


(image from - http://www.housetohome.co.uk/imageBank/cache/b/BQ-light_e_9c53654d7f7c9c72667efde1daba6b35.jpg)


Before modelling in 3ds max i pre planned the design for approval from the group members.


The light has to be modified immensely due to not having bulbs in the light i have chosen to have omni lights in the three sections. i did try this method but it didn't go well as the renders would just be blank. this will be modified once the light is in the scene.

Thursday, 26 March 2009

3D Rug

To create a realistic looking Rug, the Hair and Fur modifier was used. Firstly, a cylinder was created and flattened.The Hair and fur modifier was then applied. The settings were made so that the fair would look fluffy while not looking too thick. The strands were coloured pink with the tips being white to give off a realistic look.

Wednesday, 25 March 2009

Development of Flash Website #2

After creating the 'teaser' scene for the Flash website, I found that most websites have a preloader on them, therefore I decided to try create one for our own website. Since I'd never made a preloader in Flash and I wanted to customise it so it'd be an image of the bear instead of just a normal rectangle bar it was quite challenging.

It took me a couple of days before I managed to find a simple tutorial as to how to use my own image as the preloader.

This is a screen shot of the preloader I created using our trademark of a bear. It took me a couple of days to create and I'm happy with the end result. I still need to make a few changes to it to make it more unique. But I'll probably tweek it once I've completed the other scenes for the website.

The websites I found the tutorials are listed:
FlepStudio - Preloader for Beginners
MonkeyFlash - Custom Preloader
*Layout Galaxy - ActionScript Preloader
Smart Webby - Simple Flash Preloader
*FlashExplained - Preloader

*These are the two websites which helped me create a customised preloader for the website.

3d chest of draws

I created a chest of draws in 3ds max. both research and sketching where carried out before modeling the draw.


(image from http://www.baby-kit.co.uk/images/Chest%20Of%20Draws_%20Birch%20-%20Natural.JPG)
(Image from http://img.archiexpo.com/images_ae/photo-g/children-s-chest-of-drawers-20946.jpg)

Before modelling in 3ds max i pre planned the design for approval from the group members.



The images below demonstrates the process of creating the model in 3ds max. this draw was modelled using spline and box modeling.
The final render of the draw was approved by the group members

Tuesday, 24 March 2009

3D windows

After making the shell of the room, I needed to insert window frames and then the glass in the window. To make the frame, I designed afew L-Ext pieces together to make the outer frame and grouped them together. I then used extrude modifiers to create the additional frames that go horizontally and vertically. As you can see below, a window material was also made with had the properties of glass.
The Finished window looked like the image below. The glass was made using a box which was narrowed down until it looked very thin and places in line with the frames. The texture was then added to this window.

This method was then repeated for the larger window on the other side of the wall.

3D Chair

I created a 3d child's chair as it was decided that a chair was needed in the room.



(Image from -http://www.babyfactory2u.com/juvchair.jpeg)

(image from - http://www.caterinaltd.com/assets/item/regular/4-11-childrens-chair-in-simple-cherry.JPG)


Before modelling in 3ds max i pre planned the design for approval from the group members.



The method to create this 3D chair was to do box modeling. The images below demonstrates the process of the modeling. the extrude tool was used the most.




overall the chair looked very impressive although work needs to be done n this such as textures and a suitable material.

Creating a Door in 3ds max


To make a door, i started off with a rectangle. I made the width and height of the rectangle the same as the wall so it would fit in perfectly. I then turned the rectangle into an editable poly selected a shape in the door. This was then extruded and beveled to look like a design in the door.

Monday, 23 March 2009

Creating 3D pillow

To create the pillow for the bed, I had to first start off with a box. Many segments were added to the box and a smooth modifier was applied. To make the box into a pillow, I used the editable poly feature and grabbed both ends of the box and slightly curved them down. I then extruded and dipped diffrent parts of the pillow to get a realistic effect. The result is below:


Development of Flash Website #1

After coming to a final team decision as to what the website will look like, I set out to start creating it. I first started with the teaser scene before making any of the others. I thought this would be the easiest scene to start off with as it only needed a simple image of the bear, a box for the video and a button to link it onto the main scene.

Here is the print screen of what it looks like.


The image of the bear isn't just a static image, it is actually animated where by the bears head moves from left to right like it's thinking of something.

*Please note: the image may change slightly to the end result.

3d Lego Blocks

Lego blocks where decided to be included in the scene. we decided on this because Lego is a really common toy and is found in most children's playrooms. we decided the Lego blocks would go into the 3d cart.


For Reference i researched to get some images on Lego pieces.(Image from http://www.w3.org/2005/Talks/0308-semweb-em/legos.jpg)


(Image from http://i7.photobucket.com/albums/y273/Warstars77/legos.jpg)

Before modelling in 3ds max i pre planned the design for approval from the group members.

This 3d model was created with two simple shapes a chamfer cylinder and a box which where both modified. The final renders of the Lego looked very compelling and realistic all though i experienced problems with the final renders as the rendering process took long this was due to the poly count being very high. this was a problem as the final render time would be way too long. to over come this problem i recreated the model and instead of using the chamfer cylinder for the the tops of the Lego i used the normal cylinder this decreased the poly count drastically.


The above render is demonstrating the time taken to render the high poly model.

The above image is how the final render looked for the Lego blocks.

Sunday, 22 March 2009

Creating 3D duvet

Having made the bed, I required a duvet. This would be a particularly difficult and time consuming task modelling using the editable poly feature. So I decided to use the cloth modifier. In order to do this, I had to create a box. The box had to be very thin but big enough to cover the bed frame and matress when it wraps around the bed. This was then placed directly on top of the bed in the position it would "sit down" on. Next I used the cloth modifier to select everything that would be the surface for the cloth to sit on, this was the bed frame, mattress and pillow. Below are two generated images of the cloth texture produced: