To get around this problem, the teddy had to be rendered out as a single animation with opacity. then use a drop shadow and tick the "shadow only box" this enables to have one blended shadow that's works well with the animation.
When making the reflection, I used another instance of the duplicated bear (used for the shadow) and made all the objects 3d. Then turned the duplicated object 180 degrees in two dimensions so it was a mirror image. I adjusted the perspective appropriately in 3d space and dropped the opacity to 15%

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