
I had to set the cameras according to the story board so i had a set up of multiple cameras in each scene. The lens parameters were changed to make it look like it was from the eye's of a smaller object. In many scenes, only still images were required. These wer rendered out at a high resolution because they would need to be zoomed in and out in after effects. For scenes with video clips, i used the PAL DV setting of 720 by 576. The videos were rendered as an image sequence instead of video clips. This was because if the software crashed while mid-rendering, we would carry off from the frame we left off. The software crashed many times. The renders wer saved as PNG files to retain opacity and also because they render at a great file quality. Some objects were rendered on thier own but to a certain camera movement so the teddy can hide/run behind objects.

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